Browsing by Subject "mobile technology"

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  • MASK Grp; Menditto, Enrica; Costa, Elisio; Midao, Luis; Haahtela, Tari; Toppila-Salmi, S.; Kuitunen, M.; Valovirta, E. (2019)
    Background: Mobile technology may help to better understand the adherence to treatment. MASK-rhinitis (Mobile Airways Sentinel NetworK for allergic rhinitis) is a patient-centred ICT system. A mobile phone app (the Allergy Diary) central to MASK is available in 22 countries. Objectives: To assess the adherence to treatment in allergic rhinitis patients using the Allergy Diary App. Methods: An observational cross-sectional study was carried out on all users who filled in the Allergy Diary from 1 January 2016 to 1 August 2017. Secondary adherence was assessed by using the modified Medication Possession Ratio (MPR) and the Proportion of days covered (PDC) approach. Results: A total of 12143 users were registered. A total of 6949 users reported at least one VAS data recording. Among them, 1887 users reported >= 7 VAS data. About 1195 subjects were included in the analysis of adherence. One hundred and thirty-six (11.28%) users were adherent (MPR >= 70% and PDC = 70% and PDC = 1.50) and 176 (14.60%) were switchers. On the other hand, 832 (69.05%) users were non-adherent to medications (MPR Conclusion and clinical relevance: Adherence to treatment is low. The relative efficacy of continuous vs on-demand treatment for allergic rhinitis symptoms is still a matter of debate. This study shows an approach for measuring retrospective adherence based on a mobile app. This also represents a novel approach for analysing medication-taking behaviour in a real-world setting.
  • Kässi, Juho (Helsingfors universitet, 2011)
    Objectives: GPS technology enables the visualisation of a map reader's location on a mobile map. Earlier research on the cognitive aspects of map reading identified that searching for map-environment points is an essential element for the process of determining one's location on a mobile map. Map-environment points refer to objects that are visualized on the map and are recognizable in the environment. However, because the GPS usually adds only one point to the map that has a relation to the environment, it does not provide a sufficient amount of information for self-location. The aim of the present thesis was to assess the effect of GPS on the cognitive processes involved in determining one's location on a map. Methods: The effect of GPS on self-location was studied in a field experiment. The subjects were shown a target on a mobile map, and they were asked to point in the direction of the target. In order for the map reader to be able to deduce the direction of the target, he/she has to locate himself/herself on the map. During the pointing tasks, the subjects were asked to think aloud. The data from the experiment were used to analyze the effect of the GPS on the time needed to perform the task. The subjects verbal data was used to assess the effect of the GPS on the number of landmark concepts mentioned during a task (landmark concepts are words referring to objects that can be recognized both on the map and in the environment). Results and conclusions: The results from the experiment indicate that the GPS reduces the time needed to locate oneself on a map. The analysis of the verbal data revealed that the GPS reduces the number of landmark concepts in the protocols. The findings suggest that the GPS guides the subject's search for the map-environment points and narrows the area on the map that must be searched for self-location.
  • Ojanen, Emma; Ronimus, Miia; Ahonen, Timo; Chansa-Kabali, Tamara; February, Pamela; Jere-Folotiya, Jacqueline; Kauppinen, Karri-Pekka; Ketonen, Ritva; Ngorosho, Damaris; Pitkanen, Mikko; Puhakka, Suzanne; Sampa, Francis; Walubita, Gabriel; Yalukanda, Christopher; Pugh, Ken; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki (2015)
    GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit children with reading difficulties and the game is now available for all Finnish school children for literacy support. Presently millions of children in Africa fail to learn to read despite years of primary school education. As many African languages have transparent writing systems similar in structure to Finnish, it was hypothesized that GG-based training of letter-sound correspondences could also be effective in supporting children's learning in African countries. In this article we will describe how GG has been developed from a Finnish dyslexia prevention game to an intervention method that can be used not only to improve children's reading performance but also to raise teachers' and parents' awareness of the development of reading skill and effective reading instruction methods. We will also provide an overview of the GG activities in Zambia, Kenya, Tanzania, and Namibia, and the potential to promote education for all with a combination of scientific research and mobile learning.
  • Terho, Tuukka (Helsingfors universitet, 2013)
    In contemporary times, modern communication technologies connect enormous amounts of different people from different cultures together. Yet, for all these different people to be able to utilize these technologies requires that they also share some kind a common understanding of them. Consequently, the purpose of this thesis is to study how a shared understanding of a technology is constructed and maintained among people who might otherwise have very different worldviews. It answers to this question through an ethnographic fieldwork which focuses on how the culturally very heterogeneous people of the Kathmandu valley are unified through mobile technology into a connected communication network. To analyse how the common understanding of mobile technology is achieved it conducts a comparison. It compares mobile technology to other different methods of establishing social unity in the Kathmandu valley described by anthropological studies of its cultural forms. By contrasting and comparing these different practices it elicits how the construction of a common understanding concerning mobile technology requires some ontological presuppositions concerning reality in general. Yet, analysis of the presupposed truths that are used to establish technological unity raises a theoretical and methodological problem. This problem is that the ontological truths concerning reality that connect the users of mobile technology together are similar to those which are often used as the basis of social scientific research. To solve this problem this thesis utilizes a method of science and technology studies known as actor-network theory. Consequently, by utilizing actor-network theory it constructs a method which enables to give an ontological description of mobile technology.
  • Bousquet, J.; Devillier, P.; Arnavielhe, S.; Bedbrook, A.; Alexis-Alexandre, G.; van Eerd, M.; Murray, R.; Canonica, G. W.; Illario, M.; Menditto, E.; Passalacqua, G.; Stellato, C.; Triggiani, M.; Carreiro-Martins, P.; Fonseca, J.; Morais Almeida, M.; Nogueira-Silva, L.; Pereira, A. M.; Todo Bom, A.; Bosse, I.; Caimmi, D.; Demoly, P.; Fontaine, J. F.; Just, J.; Onorato, G. L.; Kowalski, M. L.; Kuna, P.; Samolinski, B.; Anto, J. M.; Mullol, J.; Valero, A.; Tomazic, P. V.; Bergmann, K. C.; Keil, T.; Klimek, L.; Moesges, R.; Shamai, S.; Zuberbier, T.; Murphy, E.; McDowall, P.; Price, D.; Ryan, D.; Sheikh, A.; Chavannes, N. H.; Fokkens, W. J.; Kvedariene, V.; Valiulis, A.; Bachert, C.; Hellings, P. W.; Kull, I.; Melen, E.; Wickman, M.; Bindslev-Jensen, C.; Eller, E.; Haahtela, T.; Papadopoulos, N. G.; Annesi-Maesano, I.; Bewick, M.; Bosnic-Anticevich, S.; Cruz, A. A.; De Vries, G.; Gemicioglu, B.; Larenas-Linnemann, D.; Laune, D.; Mathieu-Dupas, E.; O'Hehir, R. E.; Pfaar, O.; Portejoie, F.; Siroux, V.; Spranger, O.; Valovirta, E.; VandenPlas, O.; Yorgancioglu, A. (2018)
    BackgroundLarge observational implementation studies are needed to triangulate the findings from randomized control trials as they reflect real-world everyday practice. In a pilot study, we attempted to provide additional and complementary insights on the real-life treatment of allergic rhinitis (AR) using mobile technology. MethodsA mobile phone app (Allergy Diary, freely available in Google Play and Apple App stores) collects the data of daily visual analog scales (VAS) for (i) overall allergic symptoms, (ii) nasal, ocular, and asthma symptoms, (iii) work, as well as (iv) medication use using a treatment scroll list including all medications (prescribed and over the counter (OTC)) for rhinitis customized for 15 countries. ResultsA total of 2871 users filled in 17 091 days of VAS in 2015 and 2016. Medications were reported for 9634 days. The assessment of days appeared to be more informative than the course of the treatment as, in real life, patients do not necessarily use treatment on a daily basis; rather, they appear to increase treatment use with the loss of symptom control. The Allergy Diary allowed differentiation between treatments within or between classes (intranasal corticosteroid use containing medications and oral H1-antihistamines). The control of days differed between no [best control], single, or multiple treatments (worst control). ConclusionsThis study confirms the usefulness of the Allergy Diary in accessing and assessing everyday use and practice in AR. This pilot observational study uses a very simple assessment (VAS) on a mobile phone, shows novel findings, and generates new hypotheses.