Game-based situation awareness training for child and adult cyclists

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dc.contributor University of Helsinki, Behavioural Sciences en
dc.contributor University of Helsinki, Department of Psychology (-2009) en
dc.contributor University of Helsinki, Behavioural Sciences en
dc.contributor.author Lehtonen, Esko
dc.contributor.author Airaksinen, Jasmiina
dc.contributor.author Kanerva, Kaisa
dc.contributor.author Rissanen, Anna
dc.contributor.author Ränninranta, Riikka
dc.contributor.author Åberg, Veera
dc.date.accessioned 2017-08-07T12:10:00Z
dc.date.available 2017-08-07T12:10:00Z
dc.date.issued 2017-03
dc.identifier.citation Lehtonen , E , Airaksinen , J , Kanerva , K , Rissanen , A , Ränninranta , R & Åberg , V 2017 , ' Game-based situation awareness training for child and adult cyclists ' Royal Society Open Science , vol. 4 , no. 3 , 160823 . DOI: 10.1098/rsos.160823 en
dc.identifier.issn 2054-5703
dc.identifier.other PURE: 82723846
dc.identifier.other PURE UUID: eb8c65db-0057-4ca2-aab9-358147603874
dc.identifier.other Scopus: 85016122842
dc.identifier.other WOS: 000398107700020
dc.identifier.uri http://hdl.handle.net/10138/208066
dc.description.abstract Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists’ SA can be trained with a video- based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9–10 years) and 22 adults (21–48 years) played the game. The game had 30 video clips filmed from a cyclist’s perspective. Each clip was suddenly masked and two or three locations were presented. The player’s task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children’s and adults’ performance improved while playing the game, which suggests that playing the game trains SA. Adults performed better than children, and they also glanced at hazards more while the video was playing. Children expectedly had a lower WMC than adults, but WMC did not predict performance within the groups. This indicates that SA does not depend on WMC when passively viewing videos. fi
dc.format.extent 14
dc.language.iso eng
dc.relation.ispartof Royal Society Open Science
dc.rights en
dc.subject 515 Psychology en
dc.subject 6162 Cognitive science en
dc.title Game-based situation awareness training for child and adult cyclists en
dc.type Article
dc.description.version Peer reviewed
dc.identifier.doi https://doi.org/10.1098/rsos.160823
dc.type.uri info:eu-repo/semantics/other
dc.type.uri info:eu-repo/semantics/publishedVersion
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