Hietajärvi , L , Seppä , J & Hakkarainen , K 2016 , ' Dimensions of adolescents' socio-digital participation ' , Qwerty , vol. 11 , no. 2 , pp. 79-98 . < http://www.ckbg.org/qwerty/index.php/qwerty/article/view/241 >
Title: | Dimensions of adolescents' socio-digital participation |
Author: | Hietajärvi, Lauri; Seppä, Juuso; Hakkarainen, Kai |
Contributor organization: | Teacher Education Behavioural Sciences Education of Education Research Group for Educational Psychology |
Date: | 2016 |
Language: | eng |
Number of pages: | 10 |
Belongs to series: | Qwerty |
ISSN: | 1828-7344 |
URI: | http://hdl.handle.net/10138/232704 |
Abstract: | This investigation aimed to theoretically conceptualize the components of socio-digital participation (SDP) supported by data collected using a novel SPD-inventory as well as a semi-structured interview -tool. We carried out a pilot study in a Finnish comprehensive school with both quantitative (n=284; age 12-15) and qualitative data (n=35). We identified six conceptually separate dimensions of SDP. Social networking was conceptualized to be more likely to be friendship-driven, and, knowledge- and media-oriented as interest-driven. Academic participation was conceptualized as a separate boundary-crossing dimension between autonomous and controlled study activities. Further, we identifi ed two separate dimensions of gaming: recreational games and action and sports games. Based on the results we propose that in cultivating novel pedagogical practices, the heterogeneity should be recognized instead of onsize- fi ts-all mentality, and, further, that it is critical for the educational system to deliberately facilitate students appropriating of advanced digital practices of working with knowledge and media. This investigation aimed to theoretically conceptualize the components of socio-digital participation (SDP) supported by data collected using a novel SPD-inventory as well as a semi-structured interview -tool. We carried out a pilot study in a Finnish comprehensive school with both quantitative (n=284; age 12-15) and qualitative data (n=35). We identifi ed six conceptually separate dimensions of SDP. Social networking was conceptualized to be more likely to be friendship-driven, and, knowledge- and media-oriented as interest-driven. Academic participation was conceptualized as a separate boundary-crossing dimension between autonomous and controlled study activities. Further, we identifi ed two separate dimensions of gaming: recreational games and action and sports games. Based on the results we propose that in cultivating novel pedagogical practices, the heterogeneity should be recognized instead of onesize-fits-all mentality, and, further, that it is critical for the educational system to deliberately facilitate students appropriating of advanced digital practices of working with knowledge and media. |
Subject: |
516 Educational sciences
digital technologies socio-digital participation technology-mediated learning digital technologies socio-digital participation technology-mediated learning |
Peer reviewed: | Yes |
Usage restriction: | openAccess |
Self-archived version: | publishedVersion |
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