User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children

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http://hdl.handle.net/10138/297081

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Uther , M , Smolander , A-R , Junttila , K , Kurimo , M , Karhila , R , Enarvi , S & Ylinen , S 2018 , ' User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children ' , Advances in Human - Computer Interaction , vol. 2018 , 7345397 . https://doi.org/10.1155/2018/7345397

Title: User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children
Author: Uther, Maria; Smolander, Anna-Riikka; Junttila, Katja; Kurimo, Mikko; Karhila, Reima; Enarvi, Seppo; Ylinen, Sari
Contributor: University of Helsinki, Department of Psychology and Logopedics
University of Helsinki, Department of Psychology and Logopedics
University of Helsinki, Department of Education
Date: 2018
Language: eng
Number of pages: 6
Belongs to series: Advances in Human - Computer Interaction
ISSN: 1687-5893
URI: http://hdl.handle.net/10138/297081
Abstract: We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children.
Subject: GAMES
LANGUAGE
USABILITY
6162 Cognitive science
213 Electronic, automation and communications engineering, electronics
516 Educational sciences
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