User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children

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dc.contributor University of Helsinki, Department of Psychology and Logopedics en
dc.contributor University of Helsinki, Department of Psychology and Logopedics en
dc.contributor University of Helsinki, Department of Education en
dc.contributor.author Uther, Maria
dc.contributor.author Smolander, Anna-Riikka
dc.contributor.author Junttila, Katja
dc.contributor.author Kurimo, Mikko
dc.contributor.author Karhila, Reima
dc.contributor.author Enarvi, Seppo
dc.contributor.author Ylinen, Sari
dc.date.accessioned 2019-01-22T09:41:01Z
dc.date.available 2019-01-22T09:41:01Z
dc.date.issued 2018
dc.identifier.citation Uther , M , Smolander , A-R , Junttila , K , Kurimo , M , Karhila , R , Enarvi , S & Ylinen , S 2018 , ' User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children ' , Advances in Human - Computer Interaction , vol. 2018 , 7345397 . https://doi.org/10.1155/2018/7345397 en
dc.identifier.issn 1687-5893
dc.identifier.other PURE: 120232444
dc.identifier.other PURE UUID: a32c00e5-6847-4752-85e4-5a454bf61dd8
dc.identifier.other WOS: 000449915300001
dc.identifier.other ORCID: /0000-0001-5897-3030/work/53184210
dc.identifier.other ORCID: /0000-0003-1841-7560/work/53184931
dc.identifier.uri http://hdl.handle.net/10138/297081
dc.description.abstract We investigated user experiences from 117 Finnish children aged between 8 and 12 years in a trial of an English language learning programme that used automatic speech recognition (ASR). We used measures that encompassed both affective reactions and questions tapping into the children' sense of pedagogical utility. We also tested their perception of sound quality and compared reactions of game and nongame-based versions of the application. Results showed that children expressed higher affective ratings for the game compared to nongame version of the application. Children also expressed a preference to play with a friend compared to playing alone or playing within a group. They found that assessment of their speech is useful although they did not necessarily enjoy hearing their own voices. The results are discussed in terms of the implications for user interface (UI) design in speech learning applications for children. en
dc.format.extent 6
dc.language.iso eng
dc.relation.ispartof Advances in Human - Computer Interaction
dc.rights en
dc.subject GAMES en
dc.subject LANGUAGE en
dc.subject USABILITY en
dc.subject 6162 Cognitive science en
dc.subject 213 Electronic, automation and communications engineering, electronics en
dc.subject 516 Educational sciences en
dc.title User Experiences from L2 Children Using a Speech Learning Application : Implications for Developing Speech Training Applications for Children en
dc.type Article
dc.description.version Peer reviewed
dc.identifier.doi https://doi.org/10.1155/2018/7345397
dc.type.uri info:eu-repo/semantics/other
dc.type.uri info:eu-repo/semantics/publishedVersion
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