Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine

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http://hdl.handle.net/10138/304230

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Hämäläinen , M & Honkela , T 2019 , Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine . in Proceedings of the First Workshop on NLP for Conversational AI . The Association for Computational Linguistics , Stroudsburg , pp. 42–50 , Workshop on NLP for Conversational AI , Florence , Italy , 01/08/2019 . https://doi.org/10.18653/v1/w19-4105

Title: Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine
Author: Hämäläinen, Mika; Honkela, Timo
Contributor: University of Helsinki, Department of Digital Humanities
University of Helsinki, Department of Digital Humanities
Publisher: The Association for Computational Linguistics
Date: 2019
Language: eng
Number of pages: 9
Belongs to series: Proceedings of the First Workshop on NLP for Conversational AI
ISBN: 978-1-950737-37-6
URI: http://hdl.handle.net/10138/304230
Abstract: This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide cooperative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept.
Subject: 113 Computer and information sciences
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