Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine

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dc.contributor.author Hämäläinen, Mika
dc.contributor.author Honkela, Timo
dc.date.accessioned 2019-08-01T10:39:01Z
dc.date.available 2019-08-01T10:39:01Z
dc.date.issued 2019
dc.identifier.citation Hämäläinen , M & Honkela , T 2019 , Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine . in Proceedings of the First Workshop on NLP for Conversational AI . The Association for Computational Linguistics , Stroudsburg , pp. 42–50 , Workshop on NLP for Conversational AI , Florence , Italy , 01/08/2019 . https://doi.org/10.18653/v1/w19-4105
dc.identifier.citation workshop
dc.identifier.other PURE: 125869694
dc.identifier.other PURE UUID: 264a826d-7d97-4fce-8f37-c8d98773c4e1
dc.identifier.other ORCID: /0000-0001-9315-1278/work/60162597
dc.identifier.other ORCID: /0000-0003-0917-2020/work/60163031
dc.identifier.other WOS: 000538539200005
dc.identifier.uri http://hdl.handle.net/10138/304230
dc.description.abstract This theoretical paper identifies a need for a definition of asymmetric co-creativity where creativity is expected from the computational agent but not from the human user. Our co-operative creativity framework takes into account that the computational agent has a message to convey in a co-operative fashion, which introduces a trade-off on how creative the computer can be. The requirements of co-operation are identified from an interdisciplinary point of view. We divide cooperative creativity in message creativity, contextual creativity and communicative creativity. Finally these notions are applied in the context of the Peace Machine system concept. en
dc.format.extent 9
dc.language.iso eng
dc.publisher The Association for Computational Linguistics
dc.relation.ispartof Proceedings of the First Workshop on NLP for Conversational AI
dc.relation.isversionof 978-1-950737-37-6
dc.rights unspecified
dc.rights.uri info:eu-repo/semantics/openAccess
dc.subject 113 Computer and information sciences
dc.title Co-Operation as an Asymmetric Form of Human-Computer Creativity. Case: Peace Machine en
dc.type Conference contribution
dc.contributor.organization Department of Digital Humanities
dc.contributor.organization Language Technology
dc.description.reviewstatus Peer reviewed
dc.relation.doi https://doi.org/10.18653/v1/w19-4105
dc.rights.accesslevel openAccess
dc.type.version publishedVersion
dc.identifier.url https://www.aclweb.org/anthology/W19-4105

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