Using Both Hands : Tangibles for Stroke Rehabilitation in the Home

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http://hdl.handle.net/10138/304517

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Kyto , M , Maye , L & McGookin , D 2019 , Using Both Hands : Tangibles for Stroke Rehabilitation in the Home . in CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS . ACM , New York , ACM CHI Conference on Human Factors in Computing Systems , Glasgow , United Kingdom , 04/05/2019 . https://doi.org/10.1145/3290605.3300612

Title: Using Both Hands : Tangibles for Stroke Rehabilitation in the Home
Author: Kyto, Mikko; Maye, Laura; McGookin, David
Contributor: University of Helsinki, Department of Computer Science
Publisher: ACM
Date: 2019
Language: eng
Number of pages: 14
Belongs to series: CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS
ISBN: 978-1-4503-5970-2
URI: http://hdl.handle.net/10138/304517
Abstract: Stroke is one of the most common causes of long-term disability in the world, significantly reducing quality of life through impairing motor functions and cognitive abilities. Whilst rehabilitation exercises can help in the recovery of motor function impairments, stroke survivors rarely exercise enough, leading to far from optimal recovery. In this paper, we investigate how upper limb stroke rehabilitation can be supported using interactive tangible bimanual devices in the home. We customise the rehabilitation activities based on individual rehabilitation requirements and motivation of stroke survivors. Through evaluation with five stroke survivors, we uncovered insight into how tangible stroke rehabilitation systems for the home should be designed. These revealed the special importance of tailorable form factors as well as supporting self-awareness and grip exercises in order to increase the independence of stroke survivors to carry out activities of daily living.
Subject: 113 Computer and information sciences
stroke
rehabilitation
bimanual
bilateral
tangible interaction
home
UPPER-LIMB REHABILITATION
EXTREMITY FUNCTION
DESIGN
TECHNOLOGY
STRENGTH
REALITY
GAME
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