Gamifying literature and aesthetic processes : a student perspective on an interactive play

Visa fullständig post



Permalänk

http://hdl.handle.net/10138/315268

Citation

Ståhl , M , Kaihovirta , H & Rimpilä , M 2019 , Gamifying literature and aesthetic processes : a student perspective on an interactive play . in L Elbæk , G Majgaard , A Valente & M S Khalid (eds) , ECGBL 2019 - The Proceedings of the 13th European Conference on Game Based Learning : The University of Southern Denmark, Odense, Denmark, 3-4 October 2019 . Proceedings of the European Conference on Games Based Learning , ACPIL , Reading, UK , pp. 685-693 , International Conference on Game Based Learning , Odense , Denmark , 03/10/2019 . https://doi.org/10.34190/GBL.19.064

Titel: Gamifying literature and aesthetic processes : a student perspective on an interactive play
Författare: Ståhl, Matilda; Kaihovirta, Hannah; Rimpilä, Minna
Medarbetare: Elbæk, Lars
Majgaard, Gunver
Valente, Andrea
Khalid, Md. Saifuddin
Upphovmannens organisation: Department of Education
Utgivare: ACPIL
Datum: 2019
Språk: eng
Sidantal: 9
Tillhör serie: ECGBL 2019 - The Proceedings of the 13th European Conference on Game Based Learning
Tillhör serie: Proceedings of the European Conference on Games Based Learning
ISBN: 978-1-912764-38-9
978-1-912764-37-2
ISSN: 2049-0992
DOI: https://doi.org/10.34190/GBL.19.064
Permanenta länken (URI): http://hdl.handle.net/10138/315268
Subject: 516 Educational sciences
Referentgranskad: Ja
Licens: unspecified
Användningsbegränsning: openAccess
Parallelpublicerad version: acceptedVersion


Filer under denna titel

Totalt antal nerladdningar: Laddar...

Filer Storlek Format Granska
Microsoft_Word_ ... thetic_processes_FINAL.pdf 801.8Kb PDF Granska/Öppna

Detta dokument registreras i samling:

Visa fullständig post