The role of sensory uncertainty in simple contour integration

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Zhou , Y , Acerbi , L & Ma , W J 2020 , ' The role of sensory uncertainty in simple contour integration ' , PLoS Computational Biology , vol. 16 , no. 11 , 1006308 . https://doi.org/10.1371/journal.pcbi.1006308

Title: The role of sensory uncertainty in simple contour integration
Author: Zhou, Yanli; Acerbi, Luigi; Ma, Wei Ji
Other contributor: University of Helsinki, Department of Computer Science
Date: 2020-11-30
Language: eng
Number of pages: 22
Belongs to series: PLoS Computational Biology
ISSN: 1553-734X
DOI: https://doi.org/10.1371/journal.pcbi.1006308
URI: http://hdl.handle.net/10138/323571
Abstract: Perceptual organization is the process of grouping scene elements into whole entities. A classic example is contour integration, in which separate line segments are perceived as continuous contours. Uncertainty in such grouping arises from scene ambiguity and sensory noise. Some classic Gestalt principles of contour integration, and more broadly, of perceptual organization, have been re-framed in terms of Bayesian inference, whereby the observer computes the probability that the whole entity is present. Previous studies that proposed a Bayesian interpretation of perceptual organization, however, have ignored sensory uncertainty, despite the fact that accounting for the current level of perceptual uncertainty is one the main signatures of Bayesian decision making. Crucially, trial-by-trial manipulation of sensory uncertainty is a key test to whether humans perform near-optimal Bayesian inference in contour integration, as opposed to using some manifestly non-Bayesian heuristic. We distinguish between these hypotheses in a simplified form of contour integration, namely judging whether two line segments separated by an occluder are collinear. We manipulate sensory uncertainty by varying retinal eccentricity. A Bayes-optimal observer would take the level of sensory uncertainty into account-in a very specific way-in deciding whether a measured offset between the line segments is due to non-collinearity or to sensory noise. We find that people deviate slightly but systematically from Bayesian optimality, while still performing "probabilistic computation" in the sense that they take into account sensory uncertainty via a heuristic rule. Our work contributes to an understanding of the role of sensory uncertainty in higher-order perception. Author summary Our percept of the world is governed not only by the sensory information we have access to, but also by the way we interpret this information. When presented with a visual scene, our visual system undergoes a process of grouping visual elements together to form coherent entities so that we can interpret the scene more readily and meaningfully. For example, when looking at a pile of autumn leaves, one can still perceive and identify a whole leaf even when it is partially covered by another leaf. While Gestalt psychologists have long described perceptual organization with a set of qualitative laws, recent studies offered a statistically-optimal-Bayesian, in statistical jargon-interpretation of this process, whereby the observer chooses the scene configuration with the highest probability given the available sensory inputs. However, these studies drew their conclusions without considering a key actor in this kind of statistically-optimal computations, that is the role of sensory uncertainty. One can easily imagine that our decision on whether two contours belong to the same leaf or different leaves is likely going to change when we move from viewing the pile of leaves at a great distance (high sensory uncertainty), to viewing very closely (low sensory uncertainty). Our study examines whether and how people incorporate uncertainty into contour integration, an elementary form of perceptual organization, by varying sensory uncertainty from trial to trial in a simple contour integration task. We found that people indeed take into account sensory uncertainty, however in a way that subtly deviates from optimal behavior.
Subject: 113 Computer and information sciences
Bayesian
Perception
Uncertainty
Decision-making
Modeling
BAYESIAN MODEL SELECTION
INFERENCE
CHOICE
NOISE
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