Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution : Qualitative Study

Show simple item record Rantala, Arja Jansson, Miia M. Helve, Otto Lahdenne, Pekka Pikkarainen, Minna Pölkki, Tarja 2021-02-04T09:34:01Z 2021-02-04T09:34:01Z 2020-11
dc.identifier.citation Rantala , A , Jansson , M M , Helve , O , Lahdenne , P , Pikkarainen , M & Pölkki , T 2020 , ' Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution : Qualitative Study ' , JMIR medical informatics , vol. 8 , no. 11 , 23626 .
dc.identifier.other PURE: 159054060
dc.identifier.other PURE UUID: c8a0f265-afe9-4360-805e-45a030920ea8
dc.identifier.other WOS: 000595663400008
dc.identifier.other ORCID: /0000-0001-6254-3180/work/88210247
dc.description.abstract Background: The parents of hospitalized children are often dissatisfied with waiting times, fasting, discharge criteria, postoperative pain relief, and postoperative guidance. Parents' experiences help care providers to provide effective, family-centered care that responds to parents' needs throughout the day surgery pathway. Objective: The objective of our study was to describe parental experiences of the pediatric day surgery pathway and the needs for a digital gaming solution in order to facilitate the digitalization of these pathways. Methods: This was a descriptive qualitative study. The participants (N=31) were parents whose children were admitted to the hospital for the day surgical treatments or magnetic resonance imaging. The data were collected through an unstructured, open-ended questionnaire; an inductive content analysis was conducted to analyze the qualitative data. Reporting of the study findings adheres to the Consolidated Criteria for Reporting Qualitative Research (COREQ) checklist. Results: Parental experiences of the children's day surgery pathway included 3 main categories: (1) needs for parental guidance, (2) needs for support, and (3) child involved in his or her own pathway (eg, consideration of an individual child and preparation of child for treatment). The needs for a digital gaming solution were identified as 1 main category-the digital gaming solution for children and families to support care. This main category included 3 upper categories: (1) preparing children and families for the day surgery via the solution, (2) gamification in the solution, and (3) connecting people through the solution. Conclusions: Parents need guidance and support for their children's day surgery care pathways. A digital gaming solution may be a relevant tool to support communication and to provide information on day surgeries Families are ready for and are open to digital gaming solutions that provide support and guidance and engage children in the day surgery pathways. en
dc.format.extent 13
dc.language.iso eng
dc.relation.ispartof JMIR medical informatics
dc.rights.uri info:eu-repo/semantics/openAccess
dc.subject anxiety
dc.subject children
dc.subject day surgery
dc.subject delivery of health care
dc.subject digital solution
dc.subject gamification
dc.subject nursing
dc.subject pain
dc.subject qualitative study
dc.subject technology
dc.subject CHILDREN
dc.subject ANXIETY
dc.subject INFORMATION
dc.subject INDUCTION
dc.subject FAMILY
dc.subject PAIN
dc.subject 3123 Gynaecology and paediatrics
dc.title Parental Experiences of the Pediatric Day Surgery Pathway and the Needs for a Digital Gaming Solution : Qualitative Study en
dc.type Article
dc.contributor.organization Clinicum
dc.contributor.organization HUS Children and Adolescents
dc.contributor.organization Children's Hospital
dc.description.reviewstatus Peer reviewed
dc.relation.issn 2291-9694
dc.rights.accesslevel openAccess
dc.type.version submittedVersion

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