TY - T1 - GraphoGame - a catalyst for multi-level promotion of literacy in diverse contexts SN - / UR - http://hdl.handle.net/10138/159813 T3 - A1 - Ojanen, Emma; Ronimus, Miia; Ahonen, Timo; Chansa-Kabali, Tamara; February, Pamela; Jere-Folotiya, Jacqueline; Kauppinen, Karri-Pekka; Ketonen, Ritva; Ngorosho, Damaris; Pitkanen, Mikko; Puhakka, Suzanne; Sampa, Francis; Walubita, Gabriel; Yalukanda, Christopher; Pugh, Ken; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki A2 - PB - Y1 - 2015 LA - eng AB - GraphoGame (GG) is originally a technology-based intervention method for supporting children with reading difficulties. It is now known that children who face problems in reading acquisition have difficulties in learning to differentiate and manipulate speech sounds and consequently, in connecting these sounds to corresponding letters. GG was developed to provide intensive training in matching speech sounds and larger units of speech to their written counterparts. GG has been shown to benefit ch... VO - IS - SP - OP - KW - GraphoGame; reading intervention; game-based learning; mobile technology; literacy; Africa; READING-RELATED SKILLS; DYSLEXIA; RISK; ACQUISITION; CHILDREN; SCHOOL; DIFFICULTIES; GAME; ORTHOGRAPHIES; INTERVENTION; 516 Educational sciences N1 - PP - ER -