TY - T1 - Not only enjoyment : An investigation of computer game playing from perspectives of emotion, immersion and gratifications SN - / UR - URN:NBN:fi:hulib-201703272574; http://hdl.handle.net/10138/41868 T3 - A1 - Zhang, Mengyan A2 - PB - Helsingfors universitet Y1 - 2013 LA - eng AB - The rapid development in the computer game industry has led to a renewed interest in research on computer game (CG) players’ experience. This study examines the emotions CG playing arouses in players, the players’ motivations for playing, as well as the phenomenon of immersion. Game players’ positive and negative emotions – as well as emotions not directly classifiable as either positive or negative – are all explored, as is the relationship of different emotions to different game types. The stu... VO - IS - SP - OP - KW - computer games; computer game playing; emotions; gratifications; Social Psychology; Sosiaalipsykologia; Socialpsykologi N1 - PP - ER -