Gamification, quantified-self or social networking? Matching users’ goals with motivational technology

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Hamari , J , Hassan , L & Dias , A 2018 , ' Gamification, quantified-self or social networking? Matching users’ goals with motivational technology ' , User Modeling and User-Adapted Interaction , vol. 28 , no. 1 , pp. 35–74 . https://doi.org/10.1007/s11257-018-9200-2

Title: Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
Author: Hamari, Juho; Hassan, Lobna; Dias, Antonio
Contributor: Hanken School of Economics, Information Systems Science, Helsinki
Belongs to series: User Modeling and User-Adapted Interaction
ISSN: 0924-1868
Abstract:
Date: 2018-01-24
Subject: 113 Computer and information sciences
KOTA2018
PREM2018_01
0 - Not open access
1 - Self archived
https://helda.helsinki.fi/dhanken/handle/10227/221172
0- Ingen av författarna har en utländsk affiliation
1- Publicerad utomlands
0- Ingen affiliation med ett företag
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