Gamifying literature and aesthetic processes : a student perspective on an interactive play

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Ståhl , M , Kaihovirta , H & Rimpilä , M 2019 , Gamifying literature and aesthetic processes : a student perspective on an interactive play . in L Elbæk , G Majgaard , A Valente & M S Khalid (eds) , ECGBL 2019 - The Proceedings of the 13th European Conference on Game Based Learning : The University of Southern Denmark, Odense, Denmark, 3-4 October 2019 . Proceedings of the European Conference on Games Based Learning , ACPIL , Reading, UK , pp. 685-693 , International Conference on Game Based Learning , Odense , Denmark , 03/10/2019 . https://doi.org/10.34190/GBL.19.064

Title: Gamifying literature and aesthetic processes : a student perspective on an interactive play
Author: Ståhl, Matilda; Kaihovirta, Hannah; Rimpilä, Minna
Other contributor: University of Helsinki, Department of Education
Elbæk, Lars
Majgaard, Gunver
Valente, Andrea
Khalid, Md. Saifuddin
Publisher: ACPIL
Date: 2019
Language: eng
Number of pages: 9
Belongs to series: ECGBL 2019 - The Proceedings of the 13th European Conference on Game Based Learning The University of Southern Denmark, Odense, Denmark, 3-4 October 2019
Belongs to series: Proceedings of the European Conference on Games Based Learning
ISBN: 978-1-912764-38-9
978-1-912764-37-2
DOI: https://doi.org/10.34190/GBL.19.064
URI: http://hdl.handle.net/10138/315268
Subject: 516 Educational sciences
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